The World Cup is a long-running grassroots VGC tournament between teams which represent various countries or regions in the world. Ever wanted to see a showdown between the top players of US East and Germany? Or how about Japan versus the UK? Exciting matchups like these could very well be a possibility in the World Cup!
The World Cup differs from most VGC tournaments in that it includes sets played in older formats. You’ll see everything from VGC13 to VGC20 played over the course of the 2020 season of the World Cup. In order to make this possible, the World Cup is primarily played on Pokémon Showdown as opposed to in-game.
For more information, see the “Details” tab.
Highlight matches will be streamed weekly at twitch.tv/TrainerTowerPKMN and commentated by a talented selection of casters.
Want to see live standings and more? Take a look at the World Cup spreadsheet!
The 2020 season of the World Cup of Pokémon VGC will feature 16 returning teams from last year in addition to four brand-new expansion teams: Team France, Team Nordics, Team China, and Team Korea. In total, there will now be 20 teams participating in the World Cup!
Each week, the following formats are played by default:
15 16 17 18 19u 20 20 20
Each week, teams will have 2x Series 6 20 slots and 1x Series 5 20 slot; players should take care to be aware of which Series rules they are playing that week. Formats from older years are played based on what was legal at the World Championships that year.
Before the start of the tournament, each team must also decide on the following:
These decisions are made on a per-season basis as opposed to a weekly basis; a change from previous years.
If two teams who made the decision to play 13 over 20 face each other, the first VGC20 Series 6 slot is replaced by a VGC13 slot. Similarly, if two teams who made the decision to play 14 over 20 face each other, the first VGC20 Series 6 slot is also replaced by a VGC14 slot. If the two teams wish to play both 13 and 14, the replaced slots are the first Series 6 VGC20 slot and the singular Series 5 VGC20 slot.
Further, if two teams who made the decision to play Sun instead of Ultra face, the VGC19 Ultra slot is replaced by a VGC19 Sun slot. The same goes for Moon. If one team prefers to play Moon but the other team is fine with either Sun or Moon, they will play Moon. If one team prefers to play Sun but the other team is fine with either Sun or Moon, they will play Sun. Finally, if both teams are fine with either Sun or Moon, the format is randomly chosen from one of the two.
If two teams go into a 3v3 tiebreaker round in the playoffs, then assuming Team A faces Team B, the formats for these 3 sets are determined as follows:
The formats chosen by each team are bound by the above rules: for example, VGC13 can only be chosen if both teams agreed to play 13 at tournament start. The same goes for VGC14, VGC19s, and VGC19m.
The two teams are allowed to choose the same format (for example, if both teams want to play VGC17 for their free slots, the formats for the 3v3 tiebreaker round will be 17, 17, and 20).
Your primary country or region eligibility is determined by fulfilling at least one of the following conditions:
Commissioners will generally not ask for proof of primary country eligibility unless we believe there is reason to suspect foul play.
Your secondary country or region eligibility is determined by fulfilling at least one of the following conditions:
Commissioners may ask for some manner of soft proof (e.g. having neutral third parties confirm that one of the above conditions holds) for players wishing to choose their team based on secondary country eligibility.
A player only needs to fulfill one of the four conditions listed above to be eligible for a team. The only difference between primary or secondary eligibility is how likely commissioners are to request proof. Primary eligibility does not take precedence over secondary eligibility.
It is possible for a player to have multiple primary or secondary eligibilities, in which case they may choose which team they wish to join themselves.
If a player is found to have faked information relating to their eligibility, they will be removed from the tournament.
Cap tie rule
Once you’ve played for a team in the World Cup, you are tied to that team and are not allowed to play for another team in future World Cup seasons, UNLESS the team you were playing for is split into two or more teams OR the team you were playing for is merged into other teams. This rule is effective from the 2020 season onwards.
Example: If a Dutch player plays for Rest of Europe this year, but a Team Netherlands is created next year, then they lose their RoE eligibility and may switch to Team Netherlands if they wish to continue participating in the World Cup.
You are allowed to be a helper or point of contact for a team without being tied to the team so long as you do not play for them.
Teams which advance to playoffs are decided on points. If two or more teams are tied on points, tiebreakers come into play.
Tiebreakers follow the order listed below:
In the unlikely event that two teams tie in all of the above, they must each select a player to play an extra set of VGC20. The chosen players should ideally be immediately available to play, but teams may delay the match to at most Tuesday (and only if absolutely necessary). The winner is decided by which team wins the tiebreaker set.
During playoffs, teams will go into a 3v3 tiebreaker round in case of a tie. Whichever team takes 2 of 3 sets first wins the week.
Players and managers alike are expected to familiarize themselves with the below rules.
When a dispute arises between two players, the first attempt to resolve it should be between the two players in question. If they do not succeed, they may turn to their managers instead. The managers should only seek resolution from the commissioners if they are unable to come to an agreement.
Any agreement between two players, once confirmed by their respective managers, is final. When a commissioner’s or judge’s aid is requested, they will come to a ruling based on the rules laid out here, in which case their word is also final. In the event that a player refuses to listen to a commissioner’s or judge’s decision regarding a mid-set dispute, they may be punished with a game or set loss (whichever is deemed more appropriate by the staff member handling the dispute).
Cheating (or obvious attempts to cheat) will be punished with a set loss if there is sufficient evidence for it. The following are considered forms of cheating:
If a player’s attempt to cheat is considered severe enough in nature, they may also be disqualified from the tournament entirely.
It is each player’s duty to ensure the team they are using is legal for the format they are playing. If this is not the case, the player will be given a match loss. If this match loss does not decide the set, they may immediately resume playing the set with a corrected team (i.e. a team legal for the format they are playing). If the player does not have a proper team immediately available for the match, they will instead receive a set loss.
Players will be given a set loss if caught using Guard Split onto a Chansey or Blissey in any of their games. This decision was made on the basis of the timer functioning differently on cart compared to Pokémon Showdown; the lack of a round timer denies players one of the main counterplay options against these sorts of teams. For the sake of rule clarity, players should refrain from using this particular strategy even if a game is scheduled to be played on cart.
Players banned from TPCi’s VGC circuit may not participate in the World Cup. It is the commissioners’ belief that this rule will help make the tournament more welcoming for players and spectators alike.
Substitutions may be made if there is an issue with a player’s availability or if both managers agree that a substitution is necessary (regardless of reason). The managers must notify commissioners of the substitution being made.
Extensions will be granted by commissioners if they are deemed necessary on a case-by-case basis.
Players should schedule their matches as soon as possible. They may do so through any medium of their choice, though Discord or Twitter should be the preferred options. If necessary, players may go through a point of contact to schedule their matches.
If a player does not know how to contact their opponent, they should immediately reach out to the opposing team’s point of contact or manager(s). If a player contacts their opponent but receives no response after 48 hours, they must report this to their own manager(s).
It is each player’s responsibility to communicate clearly when scheduling. Be especially aware of time zone differences. Use time zone converters if you find it convenient to do so.
During playoffs, teams should ideally aim to complete their matches before Monday. In case of a 3v3 tiebreaker round during playoffs, teams are encouraged to schedule the tiebreaker sets on Monday so as to ensure the tournament proceeds at a good pace.
If a player is 15 minutes late to a match, the on-time player or their team should reach out to the late player’s team (by tagging their team role on Discord) to notify them. If the player has not shown up 30 minutes after the set was intended to start and no suitable substitution is provided, the on-time player may request an activity win. If they do not wish to take an activity win, they may instead request to reschedule the set. If the late player is 15 minutes late once more to a rescheduled set, their opponent gets an activity win by default.
The timer may only be turned on after all three games of a best-of-3 have been opened in Pokémon Showdown. If you are uncertain, check to ensure that your opponent is there by speaking to them in match chat (a simple “ready?” or “can I turn on the timer?” is fine), assuming both players speak a shared language.
If your opponent has not said otherwise, assume that turning on the timer is fine. If a player does not wish to play with a timer (regardless of their reason), they should reach out to their opponent before the set has been started and notify them of this. The opponent must respect this wish; however, if a player takes too long to complete their moves in a no-timer set, they may call in a commissioner or judge. If the organizer confirms one of the players appears to be stalling for time (by taking more than 2 minutes per move on average across at least 3 turns), they should overrule the decision to play without timer.
If a player asks for the timer to be turned off mid-set and did not notify their opponent before the start of the set that they would like to play without timer, the opponent is not obligated to turn off the timer. Further, if players do choose to play with timer, they may not turn off the timer unless both parties agree to it.
If a player is found repeatedly requesting no timer sets and taking too long to make their moves, their team will be issued a warning. Similarly, if a player is found to not respect their opponent’s desire to play without timer on, their team will be issued a warning. Repeated infractions will lead to harsher punishments, such as a match loss.
If a player disconnects while the timer is running, the timer should be stopped. If the player does not reappear within a few minutes, a commissioner or judge should be called in. If the player still does not appear within 3 minutes (time confirmed by judge), the timer may be turned back on again.
If a player is found or suspected to be disconnecting on purpose to gain extra time, they will receive a set loss. If the other player fails to stop the timer when their opponent disconnects, their team will first be warned. Once again, repeated infractions by players on the team will lead to harsher punishments, such as a match loss.
In the event that no commissioner or judge is available to preside over a match with timer or disconnection issues, players and teams should aim to resolve matters amicably themselves by following the above guidelines to the best of their ability.
Players may speak during the course of a set, but must keep the conversation respectful (insults or harassment will not be tolerated). Failure to do so will result in a warning, and repeated offenses may result in a match loss.
Players are allowed to nickname their Pokémon, but the names must be tasteful. No personal attacks of any kind are permitted. In the same vein, players may not nickname their Pokémon with the aim of attempting to rile up or otherwise offend their opponent. Failure to comply will result in a match loss, after which the player using inappropriate nicknames will be asked to change their nicknames before continuing the set.
the spreadsheet for live standings!The schedule overview shows which teams play each other, whereas weekly schedules show player-vs-player matchups. Please check
Crosspool matchups will avoid matching teams from the same regions against each other whenever possible, but are otherwise randomized.
Results include team standings as well as other information that may be of use to players, such as Showdown replays. If a team is displayed as 6 Bulbasaur, it means the match replays were not reported (though the result was).