The Pokémon Company International has released a statement through a PR representative speaking on behalf of the company explaining the perceived issues with player registration that marred an otherwise successful European International Championships.
“The player cap that was initially posted on Pokémon.com was an internal planning number based on multiple factors, including attendance at last year’s EU International Championships, other Play! Pokémon events and the general growth for both Pokémon Trading Card Game and Pokémon Video Games. Within a couple of hours of posting, it was discovered that this internal planning number had been mistakenly posted and was immediately removed. We apologize for any confusion that this may have caused some players in the community.
Our registration page stated that at whatever time the event reached capacity, registration would be closed. Once the player cap information was removed, registration for the event was open for 24 days before both the Pokémon Trading Card Game and Pokémon Video Game tournaments reached capacity for the venue. It is our priority to ensure that all players and fans who attend our events have a fun experience in a safe and secure environment. Online registration allows players and spectators to plan their travel and accommodation requirements in advance, secure in the knowledge that they have a guaranteed slot as either a player or spectator.
This year’s European International Championships was our largest Play! Pokémon event ever held in Europe, with more than 1600 players participating in the tournaments.
We continue to review our processes to ensure an enjoyable and safe experience at Play! Pokémon events for players, spectators and staff alike.”
This situation began when, a couple of weeks before the first International Championship of the new season, players realized registration had closed. A significant number of players, including some of the most talented competitors from various countries, were thus unable to compete in a tournament that can easily determine the trajectory of a player’s season.
The caps were the same. This is a log from messages sent the day info was published. pic.twitter.com/aaK2ZUwY52
— [ˈbiːnɪ] Yuree (@YureeVGC) November 7, 2017
Many players said they delayed registration because they expected there to be more space, especially considering the previously listed 750-person cap listed on the event’s registration page. Others, however, claimed to have been waiting for visa clearance, paychecks or for lodging arrangements to be finalized.
Considering that this confusion was caused on accident, the only solution for players going forward is to register as soon as possible and assume that spots will be limited. It is troubling, however, that VGC numbers were restricted to less players than the total amount that registered for the 2016 EU International Championships. While this may have been the largest Play! Pokemon event ever held in Europe, the fraction of people allowed to play VGC is trending in the wrong direction.